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Chaos Ascending: The Announcement
Anonymous
kWkwz
?
No.106507
106766 107324 107331 108313 108348
That's right random anon who happens to read this post, it's /vx/'s third DnD campaign!

>What's this one about?
Chaos Ascending is an epic level campaign for DnD 3.5e. It takes place roughly 10,000 years before Celestia and Luna assume rule over Equestria. Technology is at a medieval level plus magic of course.
Equus during this era was a land of peace, the ponies and few other creatures inhabiting Equus living in harmony. The gods of this realm, know to the ponies only as The Unknown Ones, decided that nothing would disturb their harmony and moved on; only granting their power to the most dedicated of ponies. Soon, the ponies' society expanded across the planes. A Utopia was built on its own plane, serving as a hub of travel, politics, and trade. Ponies lived in happiness, nothing to disturb them. It was a land of peace and harmony, but rumors existed. Rumors that there were ponies who thought that harmony was worthless. Ponies who wished to disturb the order of the planes. Ponies who wished to ascend the agenda of...
Chaos...

>How long will it last?
Until I can progress through the entire story, which should take at the most three months of weekend play and about two months at the least, or until Atlas personally smites me. Whichever comes first.

>When does it start?
This is an advance notice so players have time to build characters, ask questions, and seek GM approval. The campaign will start in 2-3 weeks.

>When will we play?
Friday, Saturday, and Sunday. And then only if all players are available.

Here are the guidelines for building a character:
Level: 25
Sources for classes, feats, spells, etc.: Any as long as they are approved. No breaking my game
Wealth: 35,000,000 GP
Stats: Point buy with 34 points at your disposal. Buy your stats then apply racial stats. Here's the calculator I use: http://www.propelled.de/extern/chargen
Races:
Evil characters are not explicitly banned, but chaotic and neutral evil are HEAVILY discouraged against.

Earth Ponies:
+2 Str +2 Con
One maxed out skill related to cutie mark.
Earth Ponies receive Toughness as a bonus feat.
Earth Ponies can hold a two-handed weapon with their maw. Light weapons can be held with hooves.

Pegasi:
+2 Dex -2 Con
One maxed out skill related to cutie mark
Glide: A pegasus of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A pegasus can use their wings for flight with a speed of 40ft (good maneuverability) beginning at lvl 5.
Pegasi can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

Unicorns:
+2 Int -2 Str
One maxed out skill related to cutie mark
Unicorns receive Eschew Materials as a bonus feat.
Unicorns have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a unicorn's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Crystal Ponies:
+2 Con -2 Dex
One maxed out skill related to cutie mark
Crystal Composition: Crystal ponies can turn their bodies crystalline, invoking different sets of bonuses and penalties. In this form they receive a +3 bonus to AC, and +3 to fortitude saves. As a tradeoff they take a -2 penalty to the following checks: Reflex, Swim, Tumble, Hide, Move Silently. This ability can only be activated 1/day.
Crystal Ponies use two-handed weapons by employing their maw and one hoof to control the weapon. This reduces their speed by 5ft.

Kirin:
+1 Wis +1 Cha
Nirik: A kirin's temper can ignite, making them rash and fierce. 1/day a Kirin can fly into a fury of emotion, turning into a Nirik for 1 round per level. This form grants the Kirin a +4 bonus to attacks, +1d4 fire damage to melee attacks, but invokes a -3 penalty to any wisdom related check or save.
Kirins have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a kirin's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Bat Ponies:
+2 Wis -2 Cha
One maxed out skill related to cutie mark
Glide: A bat pony of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A bat pony can use their wings for flight with a speed of 40ft (average maneuverability) beginning at lvl 5.
Dark vision to 60ft
+2 racial bonus to listen
Bat Ponies can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

For those looking at the divine classes here's the pantheon:

The Unknown One Above All Earth Ponies
The Unknown One Above All Pegasi
The Unknown One Above All Unicorns
The Unknown One Above All Crystal Ponies
The Unknown One Above All Kirin
The Unknown One Above All Bat Ponies
The Unknown One Above All Dragons
The Unknown One Above All Evil
After the gods of old moved on, their names fell out of common use and slipped from memory. Now known only as The Unknown Ones, their clerics and paladins are often of the same race. Though there are always exceptions to the rules. Domains are not set, except the domains of Death and Evil, which are restricted to The Unknown One Above All Evil.
1258 replies and 142 files omitted.
Anonymous
7CRJk
?
No.110267
>>110265
>chaos explains its self
Anyway, the reason I showed UP to this party in a urn was because I thought it would be expedient to be unobserved. Unsurprisingly, all this has amounted to is a funny gag.

Anonymous
kWkwz
?
No.110269
110272 110274 110275 110277 110278 110291 110314
>>110261
4 poners and an Urn. Why? Cause there's an assload of them around them.
>>110260
As Candy flies through, the atmosphere grows thicker, almost as if she's swimming instead of flying. There's also a strong wing as some of the smaller islands slowly circle the largest island in sight. The largest island contains a large congregation of ponies; cages with ponies and various creatures trapped inside; and a large funnel cloud of the same pink clouds leaking into the other planes. There also seems to be a small group of ponies on a smaller island, watching the events unfold.
>>110258
Two move actions, take it or leave it. But entering the portal might be a good first move.
Anonymous
7CRJk
?
No.110272
>>110269
I'm just saying. I thought this was gonna be some sort of 'event' that all the characters were going to be called to deal with, rather than a "Oh hey, a chaos portal. Someone should do something about it".
"He's just mad because he thought that hiding in an urn would be a good idea and now he looks like an idiot."
Candy Swirl
X1wjr
?
No.110274
>>110269
Candy flies towards the cages.
5kWBj
?
No.110275
110296
[1d20+29 = 35]
>>110269
>>110258
>>110260
Topaz can't help but widen her eyes as the random pony just flies into the portal on a broom without a care in the world.
(She sure seems confident about her odds.)
Phospy decides to look around for any portals at ground level in order for her many ponies to pass through the portal, as well as her grounded thrall, for Topaz's desire to try and help the caged ponies.
Rolling spot again
za1bv
?
No.110277
110296
[1d20+60 = 69]
>>110269
I spend a standard action for Invisibility (sharing it with my tortoise), and a move action to move 180 feet through the portal.

The Tortoise charges takes a running leap after her.
rolling
Anonymous
7CRJk
?
No.110278
110279
>>110269
Sonata climbs out of the urn, confident (cuz she wasn't before???) that being seen or her activity will be consequential, and walks toward the portal.
Anonymous
5kWBj
?
No.110279
110280
>>110278
Did you completely forget you are currently holding on a hovering dragon's tail?
Anonymous
7CRJk
?
No.110280
110283 110284
>>110279
Do you really think that's a concern of mine?
Your Lovely Sister
za1bv
?
No.110283
110286
>>110280
You're in the air though.
Anonymous
5kWBj
?
No.110284
>>110280
I mean, the height wouldn't hurt much if somepony fell from it. You can't reach the portal Topaz and Phospy are looking at without at least jumping for it, nevermind climbing along the dragon's body.
Anonymous
7CRJk
?
No.110286
110311
>>110283
Sonata activates her mask and ceases to fall.

Anonymous
EKHz7
?
No.110291
110296 110297
>>110269
I guess the unmet pegasus will fly through the portal as well.
Anonymous
kWkwz
?
No.110296
110302 110303
So Sonata is now hovering by the portal, Ash has flown through, and Candy as nyoooomed through.
>>110275
There are no portals, but the many ponies look confused.
It may not be the best idea to bring them all through, but your call
>>110277
The tortoise jumps through, now spinning and floating around
>>110291
Nyoooooom, that's three outta five.


Anonymous
7CRJk
?
No.110297
110305
>>110291
The masked cowe observes the pegasus fly through, after the Kirin and Pony already progress.
"THIS is what was calling me?"
She shakes her head, and flies toward (and through) the portal

dice 1d20+32
Your Lovely Sister
za1bv
?
No.110300
110303
warlock.jpg
Just checking, this plane has wild magic, right? I want to know before I cast anything
Rolling knowledge (the planes), as a free action.
5kWBj
?
No.110302
110305
[1d20+44 = 48]
>>110296
Hopefully I don't lose them in the first session.
Still picking up my grounded thrall, tho.
Diamond Hoof suddenly springs into action, jumping up on Phosphorus, hearing the hidden order of his current master.
Rolling jump
za1bv
?
No.110303
110305
[1d20+32 = 51]
>>110296
The tortoise has an effective Wisdom score of 25, so he can control limbo at a radius of 30 feet from his space.
He follows the nun, invisibly.
>>110300
darn it
Anonymous
kWkwz
?
No.110305
110307 110310 110311
>>110297
Poof, 4/5 have entered the portal.
>>110302
He clears the jump, and lands on the dragon.
>>110303
Oh yes, there's wild magic all right.
za1bv
?
No.110307
110314
[1d20+54 = 60]
>>110305
Okay.
I've got Perinarch active currently, so no other entity can take control of my stabilized zone; my Planar Adaption class feature makes me immune to the negative effects of hostile planes, so i shouldn't need to roll for Wild Magic spell failure.
What does she see upon going through the portal? Rolling Spot.
Candy Swirl
X1wjr
?
No.110310
110314
>>110305
Runt flys up and into the rift as sparky hangs on to him.
5kWBj
?
No.110311
110314 110317
[2d6 = 6]
>>110305
Phosphorus picks up some small pouch from his big backpack, taking out some dust and throwing it on himself, making him and his two passangers invisible for 2d6 rounds.
After this they do the 'enter the portal' thing.
>>110286
Betcha wanted to stay on the tail, now huh buddy?
Anonymous
kWkwz
?
No.110314
110318 110320
>>110307
See >>110269 for a description, and by now there is a glow coming from the funnel cloud.
>>110310
The constructs enter the portal
>>110311
As well as the dragon and riders.
Anonymous
7CRJk
?
No.110317
>>110311
Why?
Anonymous
5kWBj
?
No.110318
110327
>>110314
I don't think she can see them due to Dust of Disappearance effect making them have Invisibility, Greater on them for 6 rounds, but no harm done if she's the only witness.
The trio decides to gently fly over to the caged ponies if available to try and get a clear picture, mainly for Topaz's sake.
Your Lovely Sister
za1bv
?
No.110320
110323 110327
>>110314
Sister Ash Waits until she's within 90 feet of the island, then alters the elemental dominance to break up the stabilized earth into chunks.
Anonymous
7CRJk
?
No.110323
110325
>>110320
There's an island?
Your Lovely Sister
za1bv
?
No.110325
>>110323
Yes.
Reeeeeaaad the posts!
Anonymous
kWkwz
?
No.110327
110329 110330 110331 110334 110340 110347 110349
As the group flies closer, there is a deafening bang and a flash dissipating the funnel of clouds. The flash blinds all watching ponies temporarily, as any not standing on the island are thrown thrown back a good distance by the shock wave.
Once their sight returns, they can see a crater where the center of the island was, it's walls reaching almost to the island's edges. Any of the ponies, caged or free, that are left after the explosion are visibly injured and barely moving. At the bottom of the crater the dust clears to reveal a serpentine form with mismatched limbs.
"I do say, that was a bit painful but existing is rather nice."
>>110318
>>110320
The two have been thrown back, not quite to where they began.
Your Lovely Sister
za1bv
?
No.110329
110332
>>110327
Can I make a reflex save?
Anonymous
7CRJk
?
No.110330
>>110327
Sonata is still just inside the portal, observing the situation.
Anonymous
5kWBj
?
No.110331
>>110327
How far away are they now from the island=
Anonymous
kWkwz
?
No.110332
110335
>>110329
To avoid being thrown back? No, and even if you did you'd then take a lot of damage from... Ya know, the explosion.
Anonymous
EKHz7
?
No.110334
110336
>>110327
Can the pegasus fly over to help the ponies?
Your Lovely Sister
za1bv
?
No.110335
110338
>>110332
my Tortoise has Improved Evasion, and he gets a Surprise round action because lightning strike. Can he try to barrel through?
Anonymous
kWkwz
?
No.110336
110345
>>110334
Yep, and as the pegasus flies over she can see another pegasus flying from a smaller island towards the creature and talking when she gets close enough.
Anonymous
kWkwz
?
No.110338
110341
>>110335
He can most definitely try to.
Anonymous
5kWBj
?
No.110340
110348
>>110327
Topaz and Co. seem quite shocked to be pushed back like that, but she doesn't try to fight it, knowing that there's reason not to rush in quite yet.
(We should still try to help the ponies there out. We must try and get closer.)
And so, they start their trek to the island again.
How many rounds have passed?
za1bv
?
No.110341
110348
[1d20+29 = 35]
>>110338
Rolling Reflex.
Anonymous
7CRJk
?
No.110344
110346 110348
So am I correct in the assumption that somewhere beyond the portal is an island that had caged ponies on it, which has just exploded and DiSnekord has just revealed herself?
Xp
Anonymous
EKHz7
?
No.110345
110348
>>110336
She will have to see what that is about later. She helps heal the ponies.
Anonymous
5kWBj
?
No.110346
>>110344
Yes, basically.
Pretty sure we're not supposed to kill him.
X1wjr
?
No.110347
[1d20+20 = 22]
>>110327
Candy tries to determine what plane that snek thing is from
Knowledge planes
Anonymous
kWkwz
?
No.110348
110350 110351 110352 110353 110354 110355 110366
>>110340
3 since they entered the portal.
I'm going to ask for an initiative roll so I can keep track better. And try to organize this chaos.
>>110341
He storms on, making it closer to the island.
>>110344
Yes, localized entirely inside my kitchen too.
>>110345
She lands next to a wounded bat pony who looks at her and laughs
"The ritual worked, he is summoned"
Your Lovely Sister
za1bv
?
No.110349
>>110327
Sister Ash seems confused by the sight of the creature.
"What in the realms is that?!"
Anonymous
EKHz7
?
No.110350
110377
>>110348
"Ok, but hold still. You are hurt."
Anonymous
7CRJk
?
No.110351
110377
>>110348
Can I see it?
Your Lovely Sister
za1bv
?
No.110352
>>110348
He moves forward. Sister Ash moves after him.
7CRJk
?
No.110353
[1d20+13 = 20]
>>110348

Anonymous
5kWBj
?
No.110354
110359
>>110348
Yikes, that's going to be a surprised to the trio.
Alright, I'll roll initative for the three poners before saying anything. I hope it doesn't fail and make an oopsie.
[1d20+4 = 12]
Phosphorus
[1d20+3 = 17]
Diamond Hoof
[1d20+4 = 10]
Topaz Tower